GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glLoadIdentity();
GL11.glBegin(GL11.GL_QUADS);
splashlogo.bind();
GL11.glColor3f(1, 1, 1);
GL11.glTexCoord2f(0, 0);
GL11.glVertex3f(-1f, -1f, -1.1f);
GL11.glTexCoord2f(1, 0);
GL11.glVertex3f(1f, -1f, -1.1f);
GL11.glTexCoord2f(1, 1);
GL11.glVertex3f(1f, 1f, -1.1f);
GL11.glTexCoord2f(0, 1);
GL11.glVertex3f(-1f, 1f, -1.1f);
GL11.glEnd();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glLoadIdentity();
GL11.glBegin(GL11.GL_QUADS);
splashlogo.bind();
GL11.glColor3f(1, 1, 1);
GL11.glTexCoord2f(0, 0);
GL11.glVertex2i(0, 0);
GL11.glTexCoord2f(1, 0);
GL11.glVertex2i(Display.getWidth(), 0);
GL11.glTexCoord2f(1, 1);
GL11.glVertex2i(Display.getWidth(), Display.getHeight());
GL11.glTexCoord2f(0, 1);
GL11.glVertex2i(0, Display.getHeight());
GL11.glEnd();