C
Cinderella
Gast
Wie binde ich in meinen Quellcode eine grafik mit ein? Ich habe eine kleine Grafik (gif), die jeweils vor der Checkbox erscheinen soll..... wie mache ich das?
Code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
*
* @author me
*/
public class Main
extends Frame{
public Main(){
setLayout(null);
Label nameLabel = new Label ("Anzahl Spieler:");
nameLabel.setLocation(10,100);
nameLabel.setSize(100,20);
add(nameLabel);
Checkbox chk1 = new Checkbox("1 Spieler");
chk1.setLocation(120,100);
chk1.setSize(100,20);
add(chk1);
Label nameLabel1 = new Label ("Spieler 1:");
nameLabel1.setLocation(220,100);
nameLabel1.setSize(120,20);
add(nameLabel1);
TextField txt2 = new TextField(10);
txt2.setLocation(340,100);
txt2.setSize(100,20);
add(txt2);
Checkbox chk2 = new Checkbox("2 Spieler");
chk2.setLocation(120,150);
chk2.setSize(100,20);
add(chk2);
Label nameLabel2 = new Label ("Spieler 1:");
nameLabel2.setLocation(220,150);
nameLabel2.setSize(100,20);
add(nameLabel2);
TextField txt3 = new TextField(10);
txt3.setLocation(340,150);
txt3.setSize(100,20);
add(txt3);
Label nameLabel3 = new Label ("Spieler 2:");
nameLabel3.setLocation(220,180);
nameLabel3.setSize(100,20);
add(nameLabel3);
TextField txt4 = new TextField(10);
txt4.setLocation(340,180);
txt4.setSize(100,20);
add(txt4);
Checkbox chk3 = new Checkbox("3 Spieler");
chk3.setLocation(120,240);
chk3.setSize(100,20);
add(chk3);
Label nameLabel4 = new Label ("Spieler 1:");
nameLabel4.setLocation(220,240);
nameLabel4.setSize(100,20);
add(nameLabel4);
TextField txt5 = new TextField(10);
txt5.setLocation(340,240);
txt5.setSize(100,20);
add(txt5);
Label nameLabel5 = new Label ("Spieler 2:");
nameLabel5.setLocation(220,270);
nameLabel5.setSize(100,20);
add(nameLabel5);
TextField txt6 = new TextField(10);
txt6.setLocation(340,270);
txt6.setSize(100,20);
add(txt6);
Label nameLabel6 = new Label ("Spieler 3:");
nameLabel6.setLocation(220,300);
nameLabel6.setSize(100,20);
add(nameLabel6);
TextField txt7 = new TextField(10);
txt7.setLocation(340,300);
txt7.setSize(100,20);
add(txt7);
Button pushButton1 = new Button("Bestätigen");
pushButton1.setLocation(440,360);
pushButton1.setSize(100,20);
add(pushButton1);
pack();
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent evt){
System.exit(0);
}
});
}
public static void main(String[] args) {
Main window=new Main();
window.setTitle("Spiel des Studentenlebens");
window.setSize(600,400);
window.setVisible(true);
window.setResizable(true);
window.setBackground(Color.white);
}
}