M
MC DarkMaster
Gast
Hallo Leute,
kann mir einer sagen, was ich falsch mache, wenn ich folgende Fehlermeldung bekomme:
Ich hab ein kleines Spiel geschrieben und wenn ich ca. 10 Fenster öffne (Fenster in dem Spiel, zum Beispiel kleines InfoFenster in dem der aktuelle Spielstatus angezeigt wird) , bleibt das Fenster durchsichtig und der Fehler erscheint.
Ich hoffe einer von euch kann mir hier weiterhelfen.
kann mir einer sagen, was ich falsch mache, wenn ich folgende Fehlermeldung bekomme:
Code:
Exception occurred during event dispatching:
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
at java.awt.image.Raster.createPackedRaster(Raster.java:458)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:214)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:247)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:103)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:66)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:76)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:87)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:81)
at sun.awt.windows.WComponentPeer.createVolatileImage(WComponentPeer.java:569)
at java.awt.Component.createVolatileImage(Component.java:3209)
at java.awt.Component$BltBufferStrategy.createBackBuffers(Component.java:3864)
at java.awt.Component$BltBufferStrategy.<init>(Component.java:3809)
at java.awt.Component$BltSubRegionBufferStrategy.<init>(Component.java:4065)
at java.awt.Component.createBufferStrategy(Component.java:3455)
at java.awt.Window.createBufferStrategy(Window.java:2968)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:858)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:815)
at javax.swing.BufferStrategyPaintManager$BufferInfo.getBufferStrategy(BufferStrategyPaintManager.java:738)
at javax.swing.BufferStrategyPaintManager.prepare(BufferStrategyPaintManager.java:513)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:271)
at javax.swing.RepaintManager.paint(RepaintManager.java:1128)
at javax.swing.JComponent.paint(JComponent.java:1013)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1797)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:734)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:679)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:659)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128)
Exception occurred during event dispatching:
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
at java.awt.image.Raster.createPackedRaster(Raster.java:458)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:214)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:247)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:103)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:66)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:76)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:87)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:81)
at sun.awt.windows.WComponentPeer.createVolatileImage(WComponentPeer.java:569)
at java.awt.Component.createVolatileImage(Component.java:3209)
at java.awt.Component$BltBufferStrategy.createBackBuffers(Component.java:3864)
at java.awt.Component$BltBufferStrategy.<init>(Component.java:3809)
at java.awt.Component$BltSubRegionBufferStrategy.<init>(Component.java:4065)
at java.awt.Component.createBufferStrategy(Component.java:3455)
at java.awt.Window.createBufferStrategy(Window.java:2968)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:858)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:815)
at javax.swing.BufferStrategyPaintManager$BufferInfo.getBufferStrategy(BufferStrategyPaintManager.java:738)
at javax.swing.BufferStrategyPaintManager.prepare(BufferStrategyPaintManager.java:513)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:271)
at javax.swing.RepaintManager.paint(RepaintManager.java:1128)
at javax.swing.JComponent.paint(JComponent.java:1013)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1797)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:734)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:679)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:659)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128)
Exception occurred during event dispatching:
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
at java.awt.image.Raster.createPackedRaster(Raster.java:458)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:214)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:247)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:103)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:66)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:76)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:87)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:81)
at sun.awt.windows.WComponentPeer.createVolatileImage(WComponentPeer.java:569)
at java.awt.Component.createVolatileImage(Component.java:3209)
at java.awt.Component$BltBufferStrategy.createBackBuffers(Component.java:3864)
at java.awt.Component$BltBufferStrategy.<init>(Component.java:3809)
at java.awt.Component$BltSubRegionBufferStrategy.<init>(Component.java:4065)
at java.awt.Component.createBufferStrategy(Component.java:3455)
at java.awt.Window.createBufferStrategy(Window.java:2968)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:858)
at javax.swing.BufferStrategyPaintManager$BufferInfo.createBufferStrategy(BufferStrategyPaintManager.java:815)
at javax.swing.BufferStrategyPaintManager$BufferInfo.getBufferStrategy(BufferStrategyPaintManager.java:738)
at javax.swing.BufferStrategyPaintManager.prepare(BufferStrategyPaintManager.java:513)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:271)
at javax.swing.RepaintManager.paint(RepaintManager.java:1128)
at javax.swing.JComponent.paint(JComponent.java:1013)
at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
at java.awt.Container.paint(Container.java:1797)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:734)
at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:679)
at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:659)
Ich hab ein kleines Spiel geschrieben und wenn ich ca. 10 Fenster öffne (Fenster in dem Spiel, zum Beispiel kleines InfoFenster in dem der aktuelle Spielstatus angezeigt wird) , bleibt das Fenster durchsichtig und der Fehler erscheint.
Ich hoffe einer von euch kann mir hier weiterhelfen.