package game2D.engineandgui;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
*
* @author Niclas
*/
public class MainFrame extends javax.swing.JFrame {
public MainFrame() {
initComponents();
}
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jButton1 = new javax.swing.JButton();
jButton2 = new javax.swing.JButton();
jButton3 = new javax.swing.JButton();
jButton4 = new javax.swing.JButton();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
setResizable(false);
jButton1.setText("Start");
jButton1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton1ActionPerformed(evt);
}
});
jButton2.setText("Einstellungen");
jButton2.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton2ActionPerformed(evt);
}
});
jButton3.setText("Credits");
jButton3.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton3ActionPerformed(evt);
}
});
jButton4.setText("Ende");
jButton4.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jButton4ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 173, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, 173, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 173, javax.swing.GroupLayout.PREFERRED_SIZE))
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE))
.addGroup(javax.swing.GroupLayout.Alignment.TRAILING, layout.createSequentialGroup()
.addContainerGap(javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 173, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap())
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap(10, Short.MAX_VALUE)
.addComponent(jButton1, javax.swing.GroupLayout.PREFERRED_SIZE, 38, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(jButton2, javax.swing.GroupLayout.PREFERRED_SIZE, 39, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED)
.addComponent(jButton3, javax.swing.GroupLayout.PREFERRED_SIZE, 40, javax.swing.GroupLayout.PREFERRED_SIZE)
.addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)
.addComponent(jButton4, javax.swing.GroupLayout.PREFERRED_SIZE, 39, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap())
);
pack();
}// </editor-fold>
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
JFrame minigame = new JFrame("Game");
minigame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
minigame.setSize(640,400);
minigame.add(new Game());
minigame.setVisible(true);
minigame.setResizable(false);
}
private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {
new Properties();
}
private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {
JFrame frame = new Credits();
frame.setVisible(true);
}
private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) {
dispose();
}
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see [url=http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html]How to Set the Look and Feel (The Java™ Tutorials > Creating a GUI With JFC/Swing > Modifying the Look and Feel)[/url]
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(MainFrame.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new MainFrame().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JButton jButton2;
private javax.swing.JButton jButton3;
private javax.swing.JButton jButton4;
// End of variables declaration
}