import org.bukkit.Material;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.Location;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.type.Door;
import org.bukkit.block.data.Bisected.Half;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Bed;
import org.bukkit.block.data.type.Bed.Part;
import org.bukkit.block.data.Directional;
public class NotunterkunftPlugin extends JavaPlugin {
public void onEnable(){
}
public void onDisable(){
}
public boolean onCommand(CommandSender sender, Command befehl, String befehlsname, String[] args){
if(sender instanceof Player){
Player spieler = (Player) sender;
World welt = spieler.getWorld();
Location pos = spieler.getLocation();
Location aussenQuaderPosition = new Location(welt, pos.getX()+4, pos.getY(), pos.getZ());
Location innenQuaderPosition = new Location(welt, pos.getX()+5, pos.getY()+1, pos.getZ()+1);
Quader aussen = new Quader(5, 10, 10, Material.OAK_PLANKS);
Quader innen = new Quader(3, 8, 8, Material.AIR);
aussen.bauen(spieler, aussenQuaderPosition);
innen.bauen(spieler, innenQuaderPosition);
pos = spieler.getLocation();
pos.setX(pos.getX() + 9);
pos = spieler.getLocation();
pos.setX(pos.getX() + 9);
pos.setY(pos.getY() + 1);
Block tuerUntenBlock = welt.getBlockAt(pos);
tuerUntenBlock.setType(Material.DARK_OAK_DOOR);
Door tuerUnten = (Door) tuerUntenBlock.getBlockData();
tuerUnten.setHalf(Half.BOTTOM);
tuerUnten.setFacing(BlockFace.NORTH);
tuerUntenBlock.setBlockData(tuerUnten);
Block tuerObenBlock = tuerUntenBlock.getRelative(BlockFace.UP);
tuerObenBlock.setType(Material.DARK_OAK_DOOR, false);
Door tuerOben = (Door) tuerObenBlock.getBlockData();
tuerOben.setHalf(Half.TOP);
tuerOben.setFacing(BlockFace.NORTH);
tuerObenBlock.setBlockData(tuerOben);
pos = spieler.getLocation();
pos.setX(pos.getX() + 9);
pos.setY(pos.getY() + 1);
pos.setZ(pos.getZ() + 7);
Block bettFussBlock = welt.getBlockAt(pos);
bettFussBlock.setType(Material.GREEN_BED);
Bed bettFuss = (Bed) bettFussBlock.getBlockData();
bettFuss.setPart(Bed.Part.FOOT);
bettFuss.setFacing(BlockFace.SOUTH);
bettFussBlock.setBlockData(bettFuss);
Block bettKopfBlock = bettFussBlock.getRelative(BlockFace.SOUTH);
bettKopfBlock.setType(Material.GREEN_BED, false);
Bed bettKopf = (Bed) bettKopfBlock.getBlockData();
bettKopf.setPart(Bed.Part.HEAD);
bettKopf.setFacing(BlockFace.SOUTH);
bettKopfBlock.setBlockData(bettKopf);
pos.setY(pos.getY() + 2);
pos.setZ(pos.getZ() + 1);
Block fackelBlock = welt.getBlockAt(pos);
fackelBlock.setType(Material.WALL_TORCH, false);
Directional fackel = (Directional) fackelBlock.getBlockData();
fackel.setFacing(BlockFace.NORTH);
fackelBlock.setBlockData(fackel);
pos.setX(pos.getX() + 6);
pos.setY(pos.getY() - 1);
pos.setZ(pos.getZ() - 3);
Block fensterBlock = welt.getBlockAt(pos);
fensterBlock.setType(Material.GLASS, false);
Directional fenster = (Directional) fensterBlock.getBlockData();
fensterBlock.setBlockData(fenster);
}
else{
this.getLogger().info ("Dieser Befehl kann nur von Spielern ausgefuehrt werden.");
}
return true;
}
}