// auschnitt aus der ersten klasse
public void keyTyped(KeyEvent e)
{
}
public void keyPressed(KeyEvent e)
{
System.out.println("Taste gedrückt");
char c = e.getKeyChar();
System.out.println(c);
if(c=='6') // Rennt nach rechts
{
m1.Richtung=6;
System.out.println("rechts");
}
/* if(c=='8')
{
m1.Richtung=8; // SOLL SPRINGEN
System.out.println("oben");
}
*/
if(c=='4')
{
m1.Richtung=4; rennt nach links
System.out.println("links");
}
/* if(c=='5')
{
//m1.Richtung=5;
System.out.println("unten");
}
*/
}
public void keyReleased(KeyEvent e)
{
if(m1.Richtung!=5)
{
m1.Richtung=0;
}
}
public void paint(Graphics g)
{
m1.paint(g);
g.setColor(Color.yellow);
g.fillRect(0,660,1000,40);
}
// spielfigur classe
public class mann
{
welt w1 = new welt();
int fensterX=1000;
int fensterY=700;
int xPlatte=100;
int yPlatte=500;
int Sprunghoehe=600;
int x=100;
int y=500;
boolean anzeige=true;
int banzeige=1;
int Richtung=0; //6=rechts,4=links,8=oben,5=unten,0=stopp
public void paint(Graphics g)
{
w1.paint(g);
if(x>=fensterX)
{
x=995;
}
if(x<=0)
{
x=5;
}
g.setColor(Color.black);
switch(Richtung)
{
case 4: if(Richtung==4 && xPlatte<x)
{
if(banzeige==1){Links1(g);}
if(banzeige==2){Links2(g);}
if(banzeige==3){Links3(g);}
if(banzeige==4){Links4(g);}
banzeige++;
if(banzeige==5)
{
banzeige=1;
}
x=x-8;
}
else
{
Richtung=5;
x--;
}
break;
case 6: if(Richtung==6 && xPlatte+200>x)
{
if(banzeige==1){Rechts1(g);}
if(banzeige==2){Rechts2(g);}
if(banzeige==3){Rechts3(g);}
if(banzeige==4){Rechts4(g);}
banzeige++;
if(banzeige==5)
{
banzeige=1;
}
x=x+8;
}
else
{
Richtung=5;
x--;
}
break;
/* case 8: if(Richtung==8)
{
if(y<Sprunghoehe)
{
y++;
}
else
{
y--;
y--;
}
}
break;
*/
case 0: if(banzeige==1){Stopp1(g);}
if(banzeige>1)
{
banzeige=1;
}
}
}
public void Rechts1(Graphics g)
{
// Mensch 1
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x+3,y-28,x+4,y-28); //Nase
g.drawLine(x,y-14,x+4,y-1); //Bein1
g.drawLine(x+4,y-1,x+6,y-1); //Fuß1
g.drawLine(x,y-14,x-5,y-5); //Bein2
g.drawLine(x-5,y-5,x-8,y-6); //Bein2
g.drawLine(x-8,y-6,x-9,y-4); //Fuß2
g.drawLine(x,y-23,x+3,y-20); //Arm1
g.drawLine(x+3,y-20,x+6,y-18); //Arm1
g.drawLine(x,y-21,x-3,y-20); //Arm2
g.drawLine(x-3,y-20,x-6,y-16);
}
public void Rechts2(Graphics g)
{
// Mensch 2
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x+3,y-28,x+4,y-28); //Nase
g.drawLine(x,y-14,x+2,y-5); //Bein1
g.drawLine(x+2,y-5,x,y-2); //Bein1
g.drawLine(x,y-2,x+1,y); //Fuß1
g.drawLine(x,y-14,x+4,y-8); //Bein2
g.drawLine(x+4,y-8,x-3,y-4); //Bein2
g.drawLine(x-3,y-4,x-3,y-2); //Fuß2
g.drawLine(x,y-23,x+3,y-20); //Arm1
g.drawLine(x+3,y-20,x+7,y-23); //Arm1
g.drawLine(x,y-21,x-3,y-20); //Arm2
g.drawLine(x-3,y-20,x-8,y-18); //Arm2
}
public void Rechts3(Graphics g)
{
// Mensch 3
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x+3,y-28,x+4,y-28); //Nase
g.drawLine(x,y-14,x+4,y-5); //Bein1
g.drawLine(x+4,y-5,x+1,y-2); //Bein1
g.drawLine(x+1,y-2,x+2,y); //Fuß1
g.drawLine(x,y-14,x-5,y-5); //Bein2
g.drawLine(x-5,y-5,x-8,y-4); //Bein2
g.drawLine(x-8,y-4,x-8,y-2); //Fuß2
g.drawLine(x,y-23,x+3,y-20); //Arm1
g.drawLine(x+3,y-20,x+7,y-23); //Arm1
g.drawLine(x,y-21,x-3,y-20); //Arm2
g.drawLine(x-3,y-20,x-8,y-18); //Arm2
}
public void Rechts4(Graphics g)
{
// Mensch 4
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x+3,y-28,x+4,y-28); //Nase
g.drawLine(x,y-14,x+4,y-1); //Bein1
g.drawLine(x+4,y-1,x+6,y-1); //Fuß1
g.drawLine(x,y-14,x-4,y-1); //Bein2
g.drawLine(x-4,y-1,x-2,y-1); //Fuß2
g.drawLine(x,y-23,x+3,y-20); //Arm1
g.drawLine(x+3,y-20,x+7,y-23); //Arm1
g.drawLine(x,y-21,x-3,y-20); //Arm2
g.drawLine(x-3,y-20,x-8,y-18); //Arm2
}
public void Links1(Graphics g)
{
// Mensch 1
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x-3,y-28,x-4,y-28); //Nase
g.drawLine(x,y-14,x-4,y-1); //Bein1
g.drawLine(x-4,y-1,x-6,y-1); //Fuß1
g.drawLine(x,y-14,x+5,y-5); //Bein2
g.drawLine(x+5,y-5,x+8,y-6); //Bein2
g.drawLine(x+8,y-6,x+9,y-4); //Fuß2
g.drawLine(x,y-23,x-3,y-20); //Arm1
g.drawLine(x-3,y-20,x-6,y-18); //Arm1
g.drawLine(x,y-21,x+3,y-20); //Arm2
g.drawLine(x+3,y-20,x+6,y-16); //Arm2
}
public void Links2(Graphics g)
{
// Mensch 2
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x-3,y-28,x-4,y-28); //Nase
g.drawLine(x,y-14,x-2,y-5); //Bein1
g.drawLine(x-2,y-5,x,y-2); //Bein1
g.drawLine(x,y-2,x-1,y); //Fuß1
g.drawLine(x,y-14,x-4,y-8); //Bein2
g.drawLine(x-4,y-8,x+3,y-4); //Bein2
g.drawLine(x+3,y-4,x+3,y-2); //Fuß2
g.drawLine(x,y-23,x-3,y-20); //Arm1
g.drawLine(x-3,y-20,x-7,y-23); //Arm1
g.drawLine(x,y-21,x+3,y-20); //Arm2
g.drawLine(x+3,y-20,x+8,y-18); //Arm2
}
public void Links3(Graphics g)
{
// Mensch 3
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x-3,y-28,x-4,y-28); //Nase
g.drawLine(x,y-14,x-4,y-5); //Bein1
g.drawLine(x-4,y-5,x-1,y-2); //Bein1
g.drawLine(x-1,y-2,x-2,y); //Fuß1
g.drawLine(x,y-14,x+5,y-5); //Bein2
g.drawLine(x+5,y-5,x+8,y-4); //Bein2
g.drawLine(x+8,y-4,x+8,y-2); //Fuß2
g.drawLine(x,y-23,x-3,y-20); //Arm1
g.drawLine(x-3,y-20,x-7,y-23); //Arm1
g.drawLine(x,y-21,x+3,y-20); //Arm2
g.drawLine(x+3,y-20,x+8,y-18); //Arm2
}
public void Links4(Graphics g)
{
// Mensch 4
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x-3,y-28,x-4,y-28); //Nase
g.drawLine(x,y-14,x-4,y-1); //Bein1
g.drawLine(x-4,y-1,x-6,y-1); //Fuß1
g.drawLine(x,y-14,x+4,y-1); //Bein2
g.drawLine(x+4,y-1,x+2,y-1); //Fuß2
g.drawLine(x,y-23,x-3,y-20); //Arm1
g.drawLine(x-3,y-20,x-7,y-23); //Arm1
g.drawLine(x,y-21,x+3,y-20); //Arm2
g.drawLine(x+3,y-20,x+8,y-18); //Arm2
}
public void Stopp1(Graphics g)
{
//Stopp1
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x,y-28,x,y-28); //Nase
g.drawLine(x,y-14,x-4,y-1); //Bein1
g.drawLine(x-4,y-1,x-6,y-1); //Fuß1
g.drawLine(x,y-14,x+4,y-1); //Bein2
g.drawLine(x+4,y-1,x+6,y-1); //Fuß2
g.drawLine(x,y-21,x-7,y-19); //Arm1
g.drawLine(x,y-21,x+7,y-19); //Arm2
}
public void Runter1(Graphics g)
{
//Runter1
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x,y-28,x,y-28); //Nase
g.drawLine(x,y-14,x-4,y-1); //Bein1
g.drawLine(x-4,y-1,x-6,y-1); //Fuß1
g.drawLine(x,y-14,x+4,y-1); //Bein2
g.drawLine(x+4,y-1,x+6,y-1); //Fuß2
g.drawLine(x,y-21,x-7,y-19); //Arm1
g.drawLine(x,y-21,x+7,y-19); //Arm2
}
public void Runter2(Graphics g)
{
//Runter2
g.drawLine(x,y-14,x,y-25); //Körper
g.drawOval(x-3,y-31,6,6); //Kopf
g.drawLine(x,y-28,x,y-28); //Nase
g.drawLine(x,y-14,x-4,y-1); //Bein1
g.drawLine(x-4,y-1,x-6,y-1); //Fuß1
g.drawLine(x,y-14,x+4,y-1); //Bein2
g.drawLine(x+4,y-1,x+6,y-1); //Fuß2
g.drawLine(x,y-21,x-7,y-23); //Arm1
g.drawLine(x,y-21,x+7,y-23); //Arm2
}
}
//classe von der Spielwelt
import java.awt.*;
import java.awt.event.*;
import java.applet.*;// Import befehle
import java.net.*;
public class welt
{
int xPlatte=100;
int yPlatte=500;
public void paint(Graphics g)
{
g.setColor(Color.yellow);
g.fillRect(xPlatte,yPlatte,200,10);
}
}