Hi everyone,
I'm trying to build a small Mahjong Online project using Java for Android and I'm faced with an important question: which library should I use to efficiently manage the game's graphics?
Mahjong requires clear tile representation, smooth animations, and a touch-responsive interface. I know there are several options, such as OpenGL ES, LibGDX, or other lightweight frameworks, but I'm not sure which offers the best balance between performance and ease of implementation.
Have any of you had experience developing board games or similar puzzles on Android? It would be helpful to have practical advice on:
graphics resource management (Mahjong tile sprites),
support for different screen resolutions,
any compatibility or performance issues.
Any suggestions or experience would be truly valuable.
Thanks in advance!
I'm trying to build a small Mahjong Online project using Java for Android and I'm faced with an important question: which library should I use to efficiently manage the game's graphics?
Mahjong requires clear tile representation, smooth animations, and a touch-responsive interface. I know there are several options, such as OpenGL ES, LibGDX, or other lightweight frameworks, but I'm not sure which offers the best balance between performance and ease of implementation.
Have any of you had experience developing board games or similar puzzles on Android? It would be helpful to have practical advice on:
graphics resource management (Mahjong tile sprites),
support for different screen resolutions,
any compatibility or performance issues.
Any suggestions or experience would be truly valuable.
Thanks in advance!