Game1;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.ImageIcon;
import javax.swing.plaf.basic.BasicInternalFrameUI;
public class GameOverlay_1 extends javax.swing.JPanel {
//Hintergrund wird geladen
final ImageIcon bg = new ImageIcon(getClass().getResource("/standart/table4khole.png"));
//ImageIcon wird zu einem Image konvertiert, da PaintComponent eine java.awt methode ist, und somit keine Javax.swing.ImageIcon funktion unterstützt
Image img = bg.getImage();
//Hintergrundbild wird 'gemalt'
@Override
public void paintComponent(Graphics g) {
g.drawImage(img, 0, 0, 1920, 1080, this);
}
public GameOverlay_1() {
super();
initComponents();
gameFrame.setBorder(null);
BasicInternalFrameUI bi = (BasicInternalFrameUI)gameFrame.getUI();
bi.setNorthPane(null);
//Das Spielfeld wird in das Frame geladen
GameField gf = new GameField();
gf.setBounds(400, 400, 100, 100);
gameFrame.getContentPane().add(gf);
//Player feld wird Randlos
BasicInternalFrameUI bip1 = (BasicInternalFrameUI)player1.getUI();
bip1.setNorthPane(null);
BasicInternalFrameUI bip2 = (BasicInternalFrameUI)player2.getUI();
bip2.setNorthPane(null);
BasicInternalFrameUI bip4 = (BasicInternalFrameUI)player5.getUI();
bip4.setNorthPane(null);
BasicInternalFrameUI bip5 = (BasicInternalFrameUI)player6.getUI();
bip5.setNorthPane(null);
}
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
gameFrame = new javax.swing.JInternalFrame();
player2 = new javax.swing.JInternalFrame();
player5 = new javax.swing.JInternalFrame();
player1 = new javax.swing.JInternalFrame();
player6 = new javax.swing.JInternalFrame();
setBackground(new java.awt.Color(255, 255, 255));
setPreferredSize(new java.awt.Dimension(1920, 1080));
gameFrame.setBorder(null);
gameFrame.setCursor(new java.awt.Cursor(java.awt.Cursor.HAND_CURSOR));
gameFrame.setDebugGraphicsOptions(javax.swing.DebugGraphics.NONE_OPTION);
gameFrame.setNormalBounds(new java.awt.Rectangle(240, 142, 1440, 796));
gameFrame.setOpaque(true);
gameFrame.setPreferredSize(new java.awt.Dimension(1440, 796));
gameFrame.setRequestFocusEnabled(false);
gameFrame.setVisible(true);
gameFrame.addMouseListener(new java.awt.event.MouseAdapter() {
public void mouseExited(java.awt.event.MouseEvent evt) {
gameFrameMouseExited(evt);
}
public void mousePressed(java.awt.event.MouseEvent evt) {
gameFrameMousePressed(evt);
}
});
gameFrame.getContentPane().setLayout(null);
player2.setBorder(null);
player2.setTitle("Player2");
player2.setNormalBounds(new java.awt.Rectangle(400, 955, 300, 125));
player2.setPreferredSize(new java.awt.Dimension(300, 125));
player2.setVisible(true);
player2.getContentPane().setLayout(null);
player5.setBackground(new java.awt.Color(255, 255, 255));
player5.setBorder(null);
player5.setTitle("Player5");
player5.setNormalBounds(new java.awt.Rectangle(400, 0, 300, 125));
player5.setPreferredSize(new java.awt.Dimension(300, 125));
player5.setVisible(true);
player5.addMouseListener(new java.awt.event.MouseAdapter() {
public void mousePressed(java.awt.event.MouseEvent evt) {
player5MousePressed(evt);
}
});
player5.getContentPane().setLayout(null);
player1.setBackground(new java.awt.Color(255, 153, 153));
player1.setBorder(null);
player1.setTitle("Player1");
player1.setCursor(new java.awt.Cursor(java.awt.Cursor.DEFAULT_CURSOR));
player1.setDebugGraphicsOptions(javax.swing.DebugGraphics.NONE_OPTION);
player1.setNormalBounds(new java.awt.Rectangle(1220, 955, 300, 125));
player1.setPreferredSize(new java.awt.Dimension(300, 125));
player1.setVisible(true);
player1.getContentPane().setLayout(null);
player6.setBorder(null);
player6.setTitle("Player6");
player6.setNormalBounds(new java.awt.Rectangle(1220, 0, 300, 125));
player6.setPreferredSize(new java.awt.Dimension(300, 125));
player6.setVisible(true);
player6.addMouseListener(new java.awt.event.MouseAdapter() {
public void mousePressed(java.awt.event.MouseEvent evt) {
player6MousePressed(evt);
}
});
player6.getContentPane().setLayout(null);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
this.setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(240, 240, 240)
.addComponent(gameFrame, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGroup(layout.createSequentialGroup()
.addGap(400, 400, 400)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addComponent(player5, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(520, 520, 520)
.addComponent(player6, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGroup(layout.createSequentialGroup()
.addComponent(player2, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(520, 520, 520)
.addComponent(player1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)))))
.addGap(240, 240, 240))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addComponent(player6, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addComponent(player5, javax.swing.GroupLayout.Alignment.TRAILING, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addGap(17, 17, 17)
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)
.addGroup(layout.createSequentialGroup()
.addComponent(gameFrame, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(17, 17, 17)
.addComponent(player2, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE))
.addComponent(player1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)))
);
}// </editor-fold>
private void gameFrameMousePressed(java.awt.event.MouseEvent evt) {
player5.setBounds(300, 0, 300, 125);
player6.setBounds(1320, 0, 300, 125);
}
private void gameFrameMouseExited(java.awt.event.MouseEvent evt) {
}
private void player5MousePressed(java.awt.event.MouseEvent evt) {
player5.setBounds(200, 0, 500, 300);
}
private void player6MousePressed(java.awt.event.MouseEvent evt) {
player6.setBounds(1120, 0, 500, 300);
}
// Variables declaration - do not modify
public javax.swing.JInternalFrame gameFrame;
public javax.swing.JInternalFrame player1;
public javax.swing.JInternalFrame player2;
public javax.swing.JInternalFrame player5;
public javax.swing.JInternalFrame player6;
// End of variables declaration
}