Hallo,
nachfolgender Code enthält meinen bisherigen Stand meiner Poker-GUI (am besten starten und dann von links nach rechts durchklicken).
Könnte das jemand mal bei sich einladen und das Ding bewerten?
Ich finde das eigentlich erst mal gar nicht so schlecht. Das Ding tut, was es soll.
Die Frage wäre nur, ob man das irgendwie besser anordnen/sortieren/etc. könnte. Oder ob man das generell "TOTAL ANDERS" machen würde.
Viele Grüße
nachfolgender Code enthält meinen bisherigen Stand meiner Poker-GUI (am besten starten und dann von links nach rechts durchklicken).
Könnte das jemand mal bei sich einladen und das Ding bewerten?
Ich finde das eigentlich erst mal gar nicht so schlecht. Das Ding tut, was es soll.
Die Frage wäre nur, ob man das irgendwie besser anordnen/sortieren/etc. könnte. Oder ob man das generell "TOTAL ANDERS" machen würde.
Viele Grüße
Java:
package Pokercode;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import java.util.Scanner;
import java.util.Arrays;
import java.lang.Math;
public class Main_Beta {
public static void main(String[] args) {
Game_Beta game = new Game_Beta();
game.nop();
}
}
class Game_Beta extends JComboBox implements ActionListener {
// VARIABLES
private static int number_of_players = 0 ;
private static int small_blind = 0 ;
private static int big_blind = 0 ;
private static String[] player_names = new String [3*number_of_players] ;
private static int money_stack = 2000 ;
private static int[] cards = new int [52] ;
private static int[] cards_to_hand_out = new int [21] ;
private static int[] round = new int [3*number_of_players] ;
private static int[] player_numbers = new int [24] ;
private static int[] players_folded = new int [number_of_players] ;
// MAIN FRAME
JFrame mainFrame;
// JLABEL
JLabel num_of_pl_1 = new JLabel ("Choose the number of players.");
JLabel pl_names = new JLabel ("Type in player names.");
JLabel small_b = new JLabel ("Small Blind [$]");
JLabel big_b = new JLabel ("Big Blind [$]");
JLabel start_stack = new JLabel ("Stack to start [$]");
JLabel balances_pl = new JLabel ("Player's name");
JLabel balances = new JLabel ("Balances[$]");
// TEXTFIELDS
static JTextField small_b_input = new JTextField("x$");
static JTextField big_b_input = new JTextField("y$");
static JTextField start_stack_input = new JTextField("z$");
static JTextField player1 = new JTextField("Enter name");
static JTextField player2 = new JTextField("Enter name");
static JTextField player3 = new JTextField("Enter name");
static JTextField player4 = new JTextField("Enter name");
static JTextField player5 = new JTextField("Enter name");
static JTextField player6 = new JTextField("Enter name");
static JTextField player7 = new JTextField("Enter name");
static JTextField player8 = new JTextField("Enter name");
// TEXT-OUTPUT-AREA
static JTextArea text_num_of_pl = new JTextArea();
static JTextArea small_b_output = new JTextArea();
static JTextArea small_b_conf = new JTextArea();
static JTextArea big_b_output = new JTextArea();
static JTextArea big_b_conf = new JTextArea();
static JTextArea start_stack_output = new JTextArea();
static JTextArea start_stack_conf = new JTextArea();
static JTextArea player1_conf = new JTextArea();
static JTextArea player1_nm = new JTextArea();
static JTextArea player1_bal = new JTextArea();
static JTextArea player2_conf = new JTextArea();
static JTextArea player2_nm = new JTextArea();
static JTextArea player2_bal = new JTextArea();
static JTextArea player3_conf = new JTextArea();
static JTextArea player3_nm = new JTextArea();
static JTextArea player3_bal = new JTextArea();
static JTextArea player4_conf = new JTextArea();
static JTextArea player4_nm = new JTextArea();
static JTextArea player4_bal = new JTextArea();
static JTextArea player5_conf = new JTextArea();
static JTextArea player5_nm = new JTextArea();
static JTextArea player5_bal = new JTextArea();
static JTextArea player6_conf = new JTextArea();
static JTextArea player6_nm = new JTextArea();
static JTextArea player6_bal = new JTextArea();
static JTextArea player7_conf = new JTextArea();
static JTextArea player7_nm = new JTextArea();
static JTextArea player7_bal = new JTextArea();
static JTextArea player8_conf = new JTextArea();
static JTextArea player8_nm = new JTextArea();
static JTextArea player8_bal = new JTextArea();
static JTextArea game_started_conf = new JTextArea();
// COMBOBOX
Integer[] num_o_p = {2, 3, 4, 5, 6, 7, 8};
JComboBox<Integer> num_of_pl_combo = new JComboBox<>(num_o_p);
static JLabel num_of_pl_2 = new JLabel("");
//JBUTTON
JButton small_b_button = new JButton("Confirm");
JButton big_b_button = new JButton("Confirm");
JButton start_stack_button = new JButton("Confirm");
JButton player1_button = new JButton("OK");
JButton player2_button = new JButton("OK");
JButton player3_button = new JButton("OK");
JButton player4_button = new JButton("OK");
JButton player5_button = new JButton("OK");
JButton player6_button = new JButton("OK");
JButton player7_button = new JButton("OK");
JButton player8_button = new JButton("OK");
JButton start_game_button = new JButton("START GAME");
public void nop() {
// GENERAL
JFrame mainFrame = new JFrame("Poker with pkfire.com");
mainFrame.setSize(new Dimension(1920,1080));
mainFrame.setLocationRelativeTo(null);
mainFrame.setLayout(null);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// BUILT AND BOUNDS
num_of_pl_combo = new JComboBox(num_o_p);
num_of_pl_combo.setBounds(0,20,200,20);
num_of_pl_combo.addActionListener(this);
num_of_pl_1.setBounds(0,0,200,20);
text_num_of_pl.setBounds(0,42,200,20);
// PLAYER NAMES
pl_names.setBounds(220,0,200,20);
player1.setBounds(220,20,99,20);
player1_button.setBounds(321,20,58,20);
player1_conf.setBounds(381,20,29,20);
player2.setBounds(220,42,99,20);
player2_button.setBounds(321,42,58,20);
player2_conf.setBounds(381,42,29,20);
player3.setBounds(220,64,99,20);
player3_button.setBounds(321,64,58,20);
player3_conf.setBounds(381,64,29,20);
player4.setBounds(220,86,99,20);
player4_button.setBounds(321,86,58,20);
player4_conf.setBounds(381,86,29,20);
player5.setBounds(220,108,99,20);
player5_button.setBounds(321,108,58,20);
player5_conf.setBounds(381,108,29,20);
player6.setBounds(220,130,99,20);
player6_button.setBounds(321,130,58,20);
player6_conf.setBounds(381,130,29,20);
player7.setBounds(220,152,99,20);
player7_button.setBounds(321,152,58,20);
player7_conf.setBounds(381,152,29,20);
player8.setBounds(220,174,99,20);
player8_button.setBounds(321,174,58,20);
player8_conf.setBounds(381,174,29,20);
player1_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p1 = player1.getText();
player_names[0] = p1;
player1_conf.setText("OK");
player1_nm.setText(p1);
}
});
player2_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p2 = player2.getText();
player_names[1] = p2;
player2_conf.setText("OK");
player2_nm.setText(p2);
}
});
player3_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p3 = player3.getText();
player_names[2] = p3;
player3_conf.setText("OK");
player3_nm.setText(p3);
}
});
player4_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p4 = player4.getText();
player_names[3] = p4;
player4_conf.setText("OK");
player4_nm.setText(p4);
}
});
player5_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p5 = player5.getText();
player_names[4] = p5;
player5_conf.setText("OK");
player5_nm.setText(p5);
}
});
player6_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p6 = player6.getText();
player_names[5] = p6;
player6_conf.setText("OK");
player6_nm.setText(p6);
}
});
player7_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p7 = player7.getText();
player_names[6] = p7;
player7_conf.setText("OK");
player7_nm.setText(p7);
}
});
player8_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String p8 = player8.getText();
player_names[7] = p8;
player8_conf.setText("OK");
player8_nm.setText(p8);
}
});
// SMALL BLIND
small_b.setBounds(440,0,200,20);
small_b_input.setBounds(440,20,99,20);
small_b_output.setBounds(440,42,99,20);
small_b_button.setBounds(541,20,99,20);
small_b_conf.setBounds(541,42,99,20);
small_b_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String input_sb = small_b_input.getText();
small_b_output.setText(input_sb);
int small_blind = Integer.parseInt(input_sb);
if (small_blind >0) {
small_b_conf.setText("OK");
}
else if (small_blind <= 0) {
small_b_conf.setText("Raise");
}
}
});
// BIG BLIND
big_b.setBounds(660,0,200,20);
big_b_input.setBounds(660,20,99,20);
big_b_output.setBounds(660,42,99,20);
big_b_button.setBounds(761,20,99,20);
big_b_conf.setBounds(761,42,99,20);
big_b_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String input_bb = big_b_input.getText();
big_b_output.setText(input_bb);
int big_blind = Integer.parseInt(input_bb);
if (big_blind >0) {
big_b_conf.setText("OK");
}
else if (big_blind <= 0) {
big_b_conf.setText("Raise");
}
}
});
// MONEY STACK TO START
start_stack.setBounds(880,0,200,20);
start_stack_input.setBounds(880,20,99,20);
start_stack_output.setBounds(880,42,99,20);
start_stack_button.setBounds(981,20,99,20);
start_stack_conf.setBounds(981,42,99,20);
start_stack_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
String start_stack = start_stack_input.getText();
start_stack_output.setText(start_stack);
int money_stack = Integer.parseInt(start_stack);
if (money_stack >0) {
start_stack_conf.setText("OK");
}
else if (money_stack <= 0) {
start_stack_conf.setText("Raise");
}
}
});
// BALANCES
balances_pl.setBounds(1100,0,99,20);
player1_nm.setBounds(1100,20,99,20);
player2_nm.setBounds(1100,42,99,20);
player3_nm.setBounds(1100,64,99,20);
player4_nm.setBounds(1100,86,99,20);
player5_nm.setBounds(1100,108,99,20);
player6_nm.setBounds(1100,130,99,20);
player7_nm.setBounds(1100,152,99,20);
player8_nm.setBounds(1100,174,99,20);
balances.setBounds(1201,0,99,20);
player1_bal.setBounds(1201,20,99,20);
player2_bal.setBounds(1201,42,99,20);
player3_bal.setBounds(1201,64,99,20);
player4_bal.setBounds(1201,86,99,20);
player5_bal.setBounds(1201,108,99,20);
player6_bal.setBounds(1201,130,99,20);
player7_bal.setBounds(1201,152,99,20);
player8_bal.setBounds(1201,174,99,20);
// START GAME
start_game_button.setBounds(1320,20,120,20);
game_started_conf.setBounds(1320,42,120,20);
start_game_button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
game_started_conf.setText("OK");
// ANLEGEN DES MAIN-POTS
double main_pot = 0;
// ANLEGEN DES SIDE-POTS
int[] side_pot = new int[number_of_players];
// SCANNER FUER SPIELEREINGABEN ANLEGEN
Scanner myObj = new Scanner(System.in);
String command;
String command_raise;
// SPIELERKONTEN ANLEGEN
double[][] k_all = new double [number_of_players][2];
double pot = 0;
// MONEY-STACK IN SPIELERKONTEN REINSCHREIBEN
for (int i=0; i<(number_of_players); i++) {
k_all[i][0] = money_stack;
}
String number = String.valueOf(money_stack);
player1_bal.setText(number);
player2_bal.setText(number);
player3_bal.setText(number);
player4_bal.setText(number);
player5_bal.setText(number);
player6_bal.setText(number);
player7_bal.setText(number);
player8_bal.setText(number);
// ERMITTELN DER GEWINNSUMME (pot)
pot = money_stack*number_of_players;
System.out.println();
System.out.println("Maximum winnings is " + pot +"$.");
System.out.println();
}
});
//ADD OPERATIONS
mainFrame.add(num_of_pl_combo);
mainFrame.add(num_of_pl_1);
mainFrame.add(num_of_pl_2);
mainFrame.add(text_num_of_pl);
mainFrame.add(pl_names);
mainFrame.add(player1);
mainFrame.add(player2);
mainFrame.add(player3);
mainFrame.add(player4);
mainFrame.add(player5);
mainFrame.add(player6);
mainFrame.add(player7);
mainFrame.add(player8);
mainFrame.add(player1_button);
mainFrame.add(player2_button);
mainFrame.add(player3_button);
mainFrame.add(player4_button);
mainFrame.add(player5_button);
mainFrame.add(player6_button);
mainFrame.add(player7_button);
mainFrame.add(player8_button);
mainFrame.add(player1_conf);
mainFrame.add(player2_conf);
mainFrame.add(player3_conf);
mainFrame.add(player4_conf);
mainFrame.add(player5_conf);
mainFrame.add(player6_conf);
mainFrame.add(player7_conf);
mainFrame.add(player8_conf);
mainFrame.add(small_b);
mainFrame.add(small_b_input);
mainFrame.add(small_b_output);
mainFrame.add(small_b_button);
mainFrame.add(small_b_conf);
mainFrame.add(big_b);
mainFrame.add(big_b_input);
mainFrame.add(big_b_output);
mainFrame.add(big_b_conf);
mainFrame.add(big_b_button);
mainFrame.add(start_stack);
mainFrame.add(start_stack_input);
mainFrame.add(start_stack_output);
mainFrame.add(start_stack_conf);
mainFrame.add(start_stack_button);
mainFrame.add(balances_pl);
mainFrame.add(player1_nm);
mainFrame.add(player2_nm);
mainFrame.add(player3_nm);
mainFrame.add(player4_nm);
mainFrame.add(player5_nm);
mainFrame.add(player6_nm);
mainFrame.add(player7_nm);
mainFrame.add(player8_nm);
mainFrame.add(balances);
mainFrame.add(player1_bal);
mainFrame.add(player2_bal);
mainFrame.add(player3_bal);
mainFrame.add(player4_bal);
mainFrame.add(player5_bal);
mainFrame.add(player6_bal);
mainFrame.add(player7_bal);
mainFrame.add(player8_bal);
mainFrame.add(start_game_button);
mainFrame.add(game_started_conf);
//System.out.println(number_of_players);
mainFrame.setVisible(true);
}
public static int onClick(int number_of_players) {
Integer.toString(number_of_players);
String text = Integer.toString(number_of_players);
text_num_of_pl.setText("Okay, you chose " + text + " players.");
//System.out.println("Okay, you chose " + number_of_players + " players.");
//System.out.println(number_of_players);
player_names = new String [3*number_of_players] ;
return number_of_players;
}
@Override
public void actionPerformed(ActionEvent e) {
number_of_players = (int) num_of_pl_combo.getSelectedItem();
onClick(number_of_players);
}
}