Hallo Leute,
bin neu hier, bräuchte hilfe zu Java Scrollpane habe ein fertiges fenster mit Labels und TextFields würde nachträglich jetzt ein Scrollpane hinzufügen. Nur ich weiß nicht wie ich die ganzen Labels und TextFields an das Scrollpane anbinde. Danke für eure Ideen.
[JAVA=42]
Fenster1 = new JFrame ("");
fenster1.setSize(1140,800); //1120,740);
fenster1.setLocation(180,120);
fenster1.setTitle("Info zu den Installations-Pfaden");;
fenster1.getContentPane().setLayout(null);
fenster1.setVisible(true);
fenster1.getContentPane().setBackground(Color.WHITE);
b50 = new JButton ("",icon2000); //Speichern
b50.setBounds (550,655,45,45);
b50.addActionListener(this);
b50.setToolTipText("Speichern");
fenster1.getContentPane().add(b50);
l6 = new JLabel ("Installationsverzeichnis");
l6.setBounds (10,5,580,50);
l6.setForeground(Color.BLACK);
f1 = new Font("ArialBlack", Font.BOLD,25);
l6.setFont(f1);
fenster1.getContentPane().add(l6);
l7 = new JLabel ("<html>Bitte geben Sie in den Textfeldern die zu ausfürenden Spiele Exe inkl. Pfad an." +
"<br></html>");
l7.setBounds (10,40,800,50);
l7.setForeground(Color.darkGray);
f1 = new Font("ArialBlack", Font.BOLD,13);
l7.setFont(f1);
fenster1.getContentPane().add(l7);
HalfLife2 = new JLabel ("Half Life 2");
HalfLife2.setBounds (20,90,100,15);
HalfLife2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.BOLD,12);
fenster1.getContentPane().add(HalfLife2);
T0__HalfLife2 = new TextField (Game [0],12);
T0__HalfLife2.setBounds (150,90,350,20);
fenster1.getContentPane().add(T0__HalfLife2);
HalfLife2Ep1 = new JLabel ("Half Life Episode 1");
HalfLife2Ep1.setBounds (20,120,110,15);
HalfLife2Ep1.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.BOLD,12);
fenster1.getContentPane().add(HalfLife2Ep1);
T1__HalfLife2Ep1 = new TextField (Game [1],12);
T1__HalfLife2Ep1.setBounds (150,120,350,20);
fenster1.getContentPane().add(T1__HalfLife2Ep1);
HalfLife2Ep2 = new JLabel ("Half Life Episode 2");
HalfLife2Ep2.setBounds (20,150,110,15);
HalfLife2Ep2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(HalfLife2Ep2);
T2__HalfLife2Ep2 = new TextField (Game [2],12);
T2__HalfLife2Ep2.setBounds (150,150,350,20);
fenster1.getContentPane().add(T2__HalfLife2Ep2);
deathmatch = new JLabel ("Hl 2 Deathmatch");
deathmatch.setBounds (20,180,110,15);
deathmatch.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deathmatch);
T3__Deathmatch = new TextField (Game [3],12);
T3__Deathmatch.setBounds (150,180,350,20);
fenster1.getContentPane().add(T3__Deathmatch);
fortress = new JLabel ("Team Fortress 2");
fortress.setBounds (20,210,110,15);
fortress.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(fortress);
T4__Team_Fortress_2 = new TextField (Game [4],12);
T4__Team_Fortress_2.setBounds (150,210,350,20);
fenster1.getContentPane().add(T4__Team_Fortress_2);
portal = new JLabel ("Portal");
portal.setBounds (20,300,110,15);
portal.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(portal);
T5__Portal = new TextField (Game [5],12);
T5__Portal.setBounds (150,300,350,20);
fenster1.getContentPane().add(T5__Portal);
left4dead = new JLabel ("Left 4 Dead");
left4dead.setBounds (20,240,110,15);
left4dead.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(left4dead);
T6__Left4_Dead = new TextField (Game [6],12);
T6__Left4_Dead.setBounds (150,240,350,20);
fenster1.getContentPane().add(T6__Left4_Dead);
left4dead2 = new JLabel ("Left 4 Dead 2");
left4dead2.setBounds (20,270,110,15);
left4dead2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(left4dead2);
T7__Left_4_Dead_2 = new TextField (Game [7],12);
T7__Left_4_Dead_2.setBounds (150,270,350,20);
fenster1.getContentPane().add(T7__Left_4_Dead_2);
steam = new JLabel ("Steam");
steam.setBounds (20,330,110,15);
steam.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(steam);
T8__Steam = new TextField (Game [8],12);
T8__Steam.setBounds (150,330,350,20);
fenster1.getContentPane().add(T8__Steam);
aa3 = new JLabel ("Americas Army 3");
aa3.setBounds (20,360,110,15);
aa3.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(aa3);
T9__Americas_Army_3 = new TextField (Game [9],12);
T9__Americas_Army_3.setBounds (150,360,350,20);
fenster1.getContentPane().add(T9__Americas_Army_3);
battlefield2 = new JLabel ("BF Bad Company 2");
battlefield2.setBounds (20,390,110,15);
battlefield2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(battlefield2);
T10__Battlefield_2_BC = new TextField (Game [10],12);
T10__Battlefield_2_BC.setBounds (150,390,350,20);
fenster1.getContentPane().add(T10__Battlefield_2_BC);
crysis = new JLabel ("Crysis Warhead"); //30 <->
crysis.setBounds (20,420,110,15);
crysis.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(crysis);
T11__Crysis_Warhead = new TextField (Game [11],12);
T11__Crysis_Warhead.setBounds (150,420,350,20);
fenster1.getContentPane().add(T11__Crysis_Warhead);
crysis2 = new JLabel ("Crysis 2"); //30 <->
crysis2.setBounds (20,450,110,15);
crysis2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(crysis2);
T12__Crysis_2 = new TextField (Game [12],12);
T12__Crysis_2.setBounds (150,450,350,20);
fenster1.getContentPane().add(T12__Crysis_2);
deadspace = new JLabel ("Dead Space "); //30 <->
deadspace.setBounds (20,480,110,15);
deadspace.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deadspace);
T13__Dead_Space = new TextField (Game [13],12);
T13__Dead_Space.setBounds (150,480,350,20);
fenster1.getContentPane().add(T13__Dead_Space);
deadspace2 = new JLabel ("Dead Space 2"); //30 <->
deadspace2.setBounds (20,510,110,15);
deadspace2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deadspace2);
T14__Dead_Space_2 = new TextField (Game [14],12);
T14__Dead_Space_2.setBounds (150,510,350,20);
fenster1.getContentPane().add(T14__Dead_Space_2);
gta_san_andreas = new JLabel ("GTA San Andreas"); //30 <->
gta_san_andreas.setBounds (20,540,110,15);
gta_san_andreas.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta_san_andreas);
T15__GTA_San_Andreas = new TextField (Game [15],12);
T15__GTA_San_Andreas.setBounds (150,540,350,20);
fenster1.getContentPane().add(T15__GTA_San_Andreas);
gta = new JLabel ("GTA IV"); //30 <->
gta.setBounds (20,570,110,15);
gta.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta);
T16__GTA_IV = new TextField (Game [16],12);
T16__GTA_IV.setBounds (150,570,350,20);
fenster1.getContentPane().add(T16__GTA_IV);
insurgency = new JLabel ("Insurgency"); //30 <->
insurgency.setBounds (20,630,110,15);
insurgency.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(insurgency);
T17__Insurgency = new TextField (Game [17],12);
T17__Insurgency.setBounds (150,630,350,20);
fenster1.getContentPane().add(T17__Insurgency);
saints_row = new JLabel ("Saints Row 3"); //30 <->
saints_row.setBounds (20,660,110,15);
saints_row.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(saints_row);
T18__Saints_Row_3 = new TextField (Game [18],12);
T18__Saints_Row_3.setBounds (150,660,350,20);
fenster1.getContentPane().add(T18__Saints_Row_3);
sof_3 = new JLabel ("Soldier of Fortune"); //30 <->
sof_3.setBounds (550,90,100,15);
sof_3.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(sof_3);
T19__SoF_3 = new TextField (Game [19],12);
T19__SoF_3.setBounds (680,90,420,20);
fenster1.getContentPane().add(T19__SoF_3);
XIII = new JLabel ("XIII"); //30 <->
XIII.setBounds (550,120,100,15);
XIII.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(XIII);
T20__XIII = new TextField (Game [20],12);
T20__XIII.setBounds (680,120,420,20);
fenster1.getContentPane().add(T20__XIII);
nfs_underground = new JLabel ("Underground 2"); //30 <->
nfs_underground.setBounds (550,150,100,15);
nfs_underground.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_underground);
T21__NFS_Undergroun_2 = new TextField (Game [21],12);
T21__NFS_Undergroun_2.setBounds (680,150,420,20);
fenster1.getContentPane().add(T21__NFS_Undergroun_2);
nfs_mostwanted = new JLabel ("Nfs Most Wanted"); //30 <->
nfs_mostwanted.setBounds (550,180,100,15);
nfs_mostwanted.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_mostwanted);
T22__NFS_Most_Wanted = new TextField (Game [22],12);
T22__NFS_Most_Wanted.setBounds (680,180,420,20);
fenster1.getContentPane().add(T22__NFS_Most_Wanted);
nfs_carbon = new JLabel ("Nfs Carbon"); //30 <->
nfs_carbon.setBounds (550,210,100,15);
nfs_carbon.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_carbon);
T23__NFS_Carbon = new TextField (Game [23],12);
T23__NFS_Carbon.setBounds (680,210,420,20);
fenster1.getContentPane().add(T23__NFS_Carbon);
nfs_undercover = new JLabel ("Nfs Undercover"); //30 <->
nfs_undercover.setBounds (550,240,100,15);
nfs_undercover.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_undercover);
T24__NFS_Undercover = new TextField (Game [24],12);
T24__NFS_Undercover.setBounds (680,240,420,20);
fenster1.getContentPane().add(T24__NFS_Undercover);
nfs_pursuit = new JLabel ("Nfs Hot Pursiut"); //30 <->
nfs_pursuit.setBounds (550,270,100,15);
nfs_pursuit.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_pursuit);
T25__NFS_Hot_Pursuit = new TextField (Game [25],12);
T25__NFS_Hot_Pursuit.setBounds (680,270,420,20);
fenster1.getContentPane().add(T25__NFS_Hot_Pursuit);
company = new JLabel ("C.o.H"); //30 <->
company.setBounds (550,300,100,15);
company.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(company);
T26__Company = new TextField (Game [26],12);
T26__Company.setBounds (680,300,420,20);
fenster1.getContentPane().add(T26__Company);
cossacks = new JLabel ("Cossacks"); //30 <->
cossacks.setBounds (550,330,100,15);
cossacks.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(cossacks);
T27__Cossacks = new TextField (Game [27],12);
T27__Cossacks.setBounds (680,330,420,20);
fenster1.getContentPane().add(T27__Cossacks);
stronghold = new JLabel ("Stronghold"); //30 <->
stronghold.setBounds (550,360,100,15);
stronghold.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(stronghold);
T28__Stronghold = new TextField (Game [28],12);
T28__Stronghold.setBounds (680,360,420,20);
fenster1.getContentPane().add(T28__Stronghold);
siedler = new JLabel ("Siedler II"); //30 <->
siedler.setBounds (550,390,100,15);
siedler.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(siedler);
T29__Siedler_II = new TextField (Game [29],12);
T29__Siedler_II.setBounds (680,390,420,20);
fenster1.getContentPane().add(T29__Siedler_II);
fifa_2009 = new JLabel ("Fifa 2009"); //30 <->
fifa_2009.setBounds (550,420,100,15);
fifa_2009.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(fifa_2009);
T30__Fifa_2009 = new TextField (Game [30],12);
T30__Fifa_2009.setBounds (680,420,420,20);
fenster1.getContentPane().add(T30__Fifa_2009);
emergency = new JLabel ("Emergency"); //30 <->
emergency.setBounds (550,450,100,15);
emergency.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(emergency);
T31__Emergency = new TextField (Game [31],12);
T31__Emergency.setBounds (680,450,420,20);
fenster1.getContentPane().add(T31__Emergency);
sim_city = new JLabel ("Sim City"); //30 <->
sim_city.setBounds (550,480,100,15);
sim_city.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(sim_city);
T32__Sim_City = new TextField (Game [32],12);
T32__Sim_City.setBounds (680,480,420,20);
fenster1.getContentPane().add(T32__Sim_City);
gta_5 = new JLabel ("GTA 5"); //30 <->
gta_5.setBounds (20,600,110,15);
gta_5.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta_5);
T33__GTA_5 = new TextField (Game [33],12);
T33__GTA_5.setBounds (150,600,350,20);
fenster1.getContentPane().add(T33__GTA_5);
portal_2 = new JLabel ("Portal 2"); //30 <->
portal_2.setBounds (550,510,100,15);
portal_2.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(portal_2);
T34__Portal_2 = new TextField (Game [34],12);
T34__Portal_2.setBounds (680,510,420,20);
fenster1.getContentPane().add(T34__Portal_2);
frei_2 = new JLabel ("Frei_2"); //30 <->
frei_2.setBounds (550,540,100,15);
frei_2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_2);
T35__frei_2 = new TextField (Game [35],12);
T35__frei_2.setBounds (680,540,420,20);
fenster1.getContentPane().add(T35__frei_2);
frei_3 = new JLabel ("Frei_3"); //30 <->
frei_3.setBounds (550,570,100,15);
frei_3.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_3);
T36__frei_3 = new TextField (Game [36],12);
T36__frei_3.setBounds (680,570,420,20);
fenster1.getContentPane().add(T36__frei_3);
frei_4 = new JLabel ("Frei_4"); //30 <->
frei_4.setBounds (550,600,100,15);
frei_4.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_4);
T37__frei_4 = new TextField (Game [37],12);
T37__frei_4.setBounds (680,600,420,20);
fenster1.getContentPane().add(T37__frei_4);
frei_5 = new JLabel ("Frei_5"); //30 <->
frei_5.setBounds (550,630,100,15);
frei_5.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_5);
T38__frei_5 = new TextField (Game [38],12);
T38__frei_5.setBounds (680,630,420,20);
fenster1.getContentPane().add(T38__frei_5);
[/code]
bin neu hier, bräuchte hilfe zu Java Scrollpane habe ein fertiges fenster mit Labels und TextFields würde nachträglich jetzt ein Scrollpane hinzufügen. Nur ich weiß nicht wie ich die ganzen Labels und TextFields an das Scrollpane anbinde. Danke für eure Ideen.
[JAVA=42]
Fenster1 = new JFrame ("");
fenster1.setSize(1140,800); //1120,740);
fenster1.setLocation(180,120);
fenster1.setTitle("Info zu den Installations-Pfaden");;
fenster1.getContentPane().setLayout(null);
fenster1.setVisible(true);
fenster1.getContentPane().setBackground(Color.WHITE);
b50 = new JButton ("",icon2000); //Speichern
b50.setBounds (550,655,45,45);
b50.addActionListener(this);
b50.setToolTipText("Speichern");
fenster1.getContentPane().add(b50);
l6 = new JLabel ("Installationsverzeichnis");
l6.setBounds (10,5,580,50);
l6.setForeground(Color.BLACK);
f1 = new Font("ArialBlack", Font.BOLD,25);
l6.setFont(f1);
fenster1.getContentPane().add(l6);
l7 = new JLabel ("<html>Bitte geben Sie in den Textfeldern die zu ausfürenden Spiele Exe inkl. Pfad an." +
"<br></html>");
l7.setBounds (10,40,800,50);
l7.setForeground(Color.darkGray);
f1 = new Font("ArialBlack", Font.BOLD,13);
l7.setFont(f1);
fenster1.getContentPane().add(l7);
HalfLife2 = new JLabel ("Half Life 2");
HalfLife2.setBounds (20,90,100,15);
HalfLife2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.BOLD,12);
fenster1.getContentPane().add(HalfLife2);
T0__HalfLife2 = new TextField (Game [0],12);
T0__HalfLife2.setBounds (150,90,350,20);
fenster1.getContentPane().add(T0__HalfLife2);
HalfLife2Ep1 = new JLabel ("Half Life Episode 1");
HalfLife2Ep1.setBounds (20,120,110,15);
HalfLife2Ep1.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.BOLD,12);
fenster1.getContentPane().add(HalfLife2Ep1);
T1__HalfLife2Ep1 = new TextField (Game [1],12);
T1__HalfLife2Ep1.setBounds (150,120,350,20);
fenster1.getContentPane().add(T1__HalfLife2Ep1);
HalfLife2Ep2 = new JLabel ("Half Life Episode 2");
HalfLife2Ep2.setBounds (20,150,110,15);
HalfLife2Ep2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(HalfLife2Ep2);
T2__HalfLife2Ep2 = new TextField (Game [2],12);
T2__HalfLife2Ep2.setBounds (150,150,350,20);
fenster1.getContentPane().add(T2__HalfLife2Ep2);
deathmatch = new JLabel ("Hl 2 Deathmatch");
deathmatch.setBounds (20,180,110,15);
deathmatch.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deathmatch);
T3__Deathmatch = new TextField (Game [3],12);
T3__Deathmatch.setBounds (150,180,350,20);
fenster1.getContentPane().add(T3__Deathmatch);
fortress = new JLabel ("Team Fortress 2");
fortress.setBounds (20,210,110,15);
fortress.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(fortress);
T4__Team_Fortress_2 = new TextField (Game [4],12);
T4__Team_Fortress_2.setBounds (150,210,350,20);
fenster1.getContentPane().add(T4__Team_Fortress_2);
portal = new JLabel ("Portal");
portal.setBounds (20,300,110,15);
portal.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(portal);
T5__Portal = new TextField (Game [5],12);
T5__Portal.setBounds (150,300,350,20);
fenster1.getContentPane().add(T5__Portal);
left4dead = new JLabel ("Left 4 Dead");
left4dead.setBounds (20,240,110,15);
left4dead.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(left4dead);
T6__Left4_Dead = new TextField (Game [6],12);
T6__Left4_Dead.setBounds (150,240,350,20);
fenster1.getContentPane().add(T6__Left4_Dead);
left4dead2 = new JLabel ("Left 4 Dead 2");
left4dead2.setBounds (20,270,110,15);
left4dead2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(left4dead2);
T7__Left_4_Dead_2 = new TextField (Game [7],12);
T7__Left_4_Dead_2.setBounds (150,270,350,20);
fenster1.getContentPane().add(T7__Left_4_Dead_2);
steam = new JLabel ("Steam");
steam.setBounds (20,330,110,15);
steam.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(steam);
T8__Steam = new TextField (Game [8],12);
T8__Steam.setBounds (150,330,350,20);
fenster1.getContentPane().add(T8__Steam);
aa3 = new JLabel ("Americas Army 3");
aa3.setBounds (20,360,110,15);
aa3.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(aa3);
T9__Americas_Army_3 = new TextField (Game [9],12);
T9__Americas_Army_3.setBounds (150,360,350,20);
fenster1.getContentPane().add(T9__Americas_Army_3);
battlefield2 = new JLabel ("BF Bad Company 2");
battlefield2.setBounds (20,390,110,15);
battlefield2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(battlefield2);
T10__Battlefield_2_BC = new TextField (Game [10],12);
T10__Battlefield_2_BC.setBounds (150,390,350,20);
fenster1.getContentPane().add(T10__Battlefield_2_BC);
crysis = new JLabel ("Crysis Warhead"); //30 <->
crysis.setBounds (20,420,110,15);
crysis.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(crysis);
T11__Crysis_Warhead = new TextField (Game [11],12);
T11__Crysis_Warhead.setBounds (150,420,350,20);
fenster1.getContentPane().add(T11__Crysis_Warhead);
crysis2 = new JLabel ("Crysis 2"); //30 <->
crysis2.setBounds (20,450,110,15);
crysis2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(crysis2);
T12__Crysis_2 = new TextField (Game [12],12);
T12__Crysis_2.setBounds (150,450,350,20);
fenster1.getContentPane().add(T12__Crysis_2);
deadspace = new JLabel ("Dead Space "); //30 <->
deadspace.setBounds (20,480,110,15);
deadspace.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deadspace);
T13__Dead_Space = new TextField (Game [13],12);
T13__Dead_Space.setBounds (150,480,350,20);
fenster1.getContentPane().add(T13__Dead_Space);
deadspace2 = new JLabel ("Dead Space 2"); //30 <->
deadspace2.setBounds (20,510,110,15);
deadspace2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(deadspace2);
T14__Dead_Space_2 = new TextField (Game [14],12);
T14__Dead_Space_2.setBounds (150,510,350,20);
fenster1.getContentPane().add(T14__Dead_Space_2);
gta_san_andreas = new JLabel ("GTA San Andreas"); //30 <->
gta_san_andreas.setBounds (20,540,110,15);
gta_san_andreas.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta_san_andreas);
T15__GTA_San_Andreas = new TextField (Game [15],12);
T15__GTA_San_Andreas.setBounds (150,540,350,20);
fenster1.getContentPane().add(T15__GTA_San_Andreas);
gta = new JLabel ("GTA IV"); //30 <->
gta.setBounds (20,570,110,15);
gta.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta);
T16__GTA_IV = new TextField (Game [16],12);
T16__GTA_IV.setBounds (150,570,350,20);
fenster1.getContentPane().add(T16__GTA_IV);
insurgency = new JLabel ("Insurgency"); //30 <->
insurgency.setBounds (20,630,110,15);
insurgency.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(insurgency);
T17__Insurgency = new TextField (Game [17],12);
T17__Insurgency.setBounds (150,630,350,20);
fenster1.getContentPane().add(T17__Insurgency);
saints_row = new JLabel ("Saints Row 3"); //30 <->
saints_row.setBounds (20,660,110,15);
saints_row.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(saints_row);
T18__Saints_Row_3 = new TextField (Game [18],12);
T18__Saints_Row_3.setBounds (150,660,350,20);
fenster1.getContentPane().add(T18__Saints_Row_3);
sof_3 = new JLabel ("Soldier of Fortune"); //30 <->
sof_3.setBounds (550,90,100,15);
sof_3.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(sof_3);
T19__SoF_3 = new TextField (Game [19],12);
T19__SoF_3.setBounds (680,90,420,20);
fenster1.getContentPane().add(T19__SoF_3);
XIII = new JLabel ("XIII"); //30 <->
XIII.setBounds (550,120,100,15);
XIII.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(XIII);
T20__XIII = new TextField (Game [20],12);
T20__XIII.setBounds (680,120,420,20);
fenster1.getContentPane().add(T20__XIII);
nfs_underground = new JLabel ("Underground 2"); //30 <->
nfs_underground.setBounds (550,150,100,15);
nfs_underground.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_underground);
T21__NFS_Undergroun_2 = new TextField (Game [21],12);
T21__NFS_Undergroun_2.setBounds (680,150,420,20);
fenster1.getContentPane().add(T21__NFS_Undergroun_2);
nfs_mostwanted = new JLabel ("Nfs Most Wanted"); //30 <->
nfs_mostwanted.setBounds (550,180,100,15);
nfs_mostwanted.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_mostwanted);
T22__NFS_Most_Wanted = new TextField (Game [22],12);
T22__NFS_Most_Wanted.setBounds (680,180,420,20);
fenster1.getContentPane().add(T22__NFS_Most_Wanted);
nfs_carbon = new JLabel ("Nfs Carbon"); //30 <->
nfs_carbon.setBounds (550,210,100,15);
nfs_carbon.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_carbon);
T23__NFS_Carbon = new TextField (Game [23],12);
T23__NFS_Carbon.setBounds (680,210,420,20);
fenster1.getContentPane().add(T23__NFS_Carbon);
nfs_undercover = new JLabel ("Nfs Undercover"); //30 <->
nfs_undercover.setBounds (550,240,100,15);
nfs_undercover.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_undercover);
T24__NFS_Undercover = new TextField (Game [24],12);
T24__NFS_Undercover.setBounds (680,240,420,20);
fenster1.getContentPane().add(T24__NFS_Undercover);
nfs_pursuit = new JLabel ("Nfs Hot Pursiut"); //30 <->
nfs_pursuit.setBounds (550,270,100,15);
nfs_pursuit.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(nfs_pursuit);
T25__NFS_Hot_Pursuit = new TextField (Game [25],12);
T25__NFS_Hot_Pursuit.setBounds (680,270,420,20);
fenster1.getContentPane().add(T25__NFS_Hot_Pursuit);
company = new JLabel ("C.o.H"); //30 <->
company.setBounds (550,300,100,15);
company.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(company);
T26__Company = new TextField (Game [26],12);
T26__Company.setBounds (680,300,420,20);
fenster1.getContentPane().add(T26__Company);
cossacks = new JLabel ("Cossacks"); //30 <->
cossacks.setBounds (550,330,100,15);
cossacks.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(cossacks);
T27__Cossacks = new TextField (Game [27],12);
T27__Cossacks.setBounds (680,330,420,20);
fenster1.getContentPane().add(T27__Cossacks);
stronghold = new JLabel ("Stronghold"); //30 <->
stronghold.setBounds (550,360,100,15);
stronghold.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(stronghold);
T28__Stronghold = new TextField (Game [28],12);
T28__Stronghold.setBounds (680,360,420,20);
fenster1.getContentPane().add(T28__Stronghold);
siedler = new JLabel ("Siedler II"); //30 <->
siedler.setBounds (550,390,100,15);
siedler.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(siedler);
T29__Siedler_II = new TextField (Game [29],12);
T29__Siedler_II.setBounds (680,390,420,20);
fenster1.getContentPane().add(T29__Siedler_II);
fifa_2009 = new JLabel ("Fifa 2009"); //30 <->
fifa_2009.setBounds (550,420,100,15);
fifa_2009.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(fifa_2009);
T30__Fifa_2009 = new TextField (Game [30],12);
T30__Fifa_2009.setBounds (680,420,420,20);
fenster1.getContentPane().add(T30__Fifa_2009);
emergency = new JLabel ("Emergency"); //30 <->
emergency.setBounds (550,450,100,15);
emergency.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(emergency);
T31__Emergency = new TextField (Game [31],12);
T31__Emergency.setBounds (680,450,420,20);
fenster1.getContentPane().add(T31__Emergency);
sim_city = new JLabel ("Sim City"); //30 <->
sim_city.setBounds (550,480,100,15);
sim_city.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(sim_city);
T32__Sim_City = new TextField (Game [32],12);
T32__Sim_City.setBounds (680,480,420,20);
fenster1.getContentPane().add(T32__Sim_City);
gta_5 = new JLabel ("GTA 5"); //30 <->
gta_5.setBounds (20,600,110,15);
gta_5.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(gta_5);
T33__GTA_5 = new TextField (Game [33],12);
T33__GTA_5.setBounds (150,600,350,20);
fenster1.getContentPane().add(T33__GTA_5);
portal_2 = new JLabel ("Portal 2"); //30 <->
portal_2.setBounds (550,510,100,15);
portal_2.setForeground(Color.BLACK);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(portal_2);
T34__Portal_2 = new TextField (Game [34],12);
T34__Portal_2.setBounds (680,510,420,20);
fenster1.getContentPane().add(T34__Portal_2);
frei_2 = new JLabel ("Frei_2"); //30 <->
frei_2.setBounds (550,540,100,15);
frei_2.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_2);
T35__frei_2 = new TextField (Game [35],12);
T35__frei_2.setBounds (680,540,420,20);
fenster1.getContentPane().add(T35__frei_2);
frei_3 = new JLabel ("Frei_3"); //30 <->
frei_3.setBounds (550,570,100,15);
frei_3.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_3);
T36__frei_3 = new TextField (Game [36],12);
T36__frei_3.setBounds (680,570,420,20);
fenster1.getContentPane().add(T36__frei_3);
frei_4 = new JLabel ("Frei_4"); //30 <->
frei_4.setBounds (550,600,100,15);
frei_4.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_4);
T37__frei_4 = new TextField (Game [37],12);
T37__frei_4.setBounds (680,600,420,20);
fenster1.getContentPane().add(T37__frei_4);
frei_5 = new JLabel ("Frei_5"); //30 <->
frei_5.setBounds (550,630,100,15);
frei_5.setForeground(Color.BLUE);
f100 = new Font("ArialBlack", Font.CENTER_BASELINE,12);
fenster1.getContentPane().add(frei_5);
T38__frei_5 = new TextField (Game [38],12);
T38__frei_5.setBounds (680,630,420,20);
fenster1.getContentPane().add(T38__frei_5);
[/code]