void List(GL gl)
{
// Casino Würfel Vorne
wuerfel_vorne = gl.glGenLists(1);
gl.glNewList(wuerfel_vorne, GL_COMPILE);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_vorne.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(0.0f,1.0f); gl.glVertex3f(-12.0f, -12.0f, 12.0f);
gl.glTexCoord2f(1.0f,1.0f); gl.glVertex3f(12.0f, -12.0f, 12.0f);
gl.glTexCoord2f(1.0f,0.0f); gl.glVertex3f(12.0f, 12.0f, 12.0f);
gl.glTexCoord2f(0.0f,0.0f); gl.glVertex3f(-12.0f, 12.0f, 12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
// Casino Würfel Hinten
wuerfel_hinten = gl.glGenLists(1);
gl.glNewList(wuerfel_hinten, GL_COMPILE);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_hinten.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(0.0f,1.0f); gl.glVertex3f(-12.0f, -12.0f, -12.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-12.0f, 12.0f, -12.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(12.0f, 12.0f, -12.0f);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(12.0f, -12.0f, -12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
// Casino Würfel Links
wuerfel_links = gl.glGenLists(1);
gl.glNewList(wuerfel_links, GL_COMPILE);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_links.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-12.0f, -12.0f, -12.0f);
gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-12.0f, -12.0f, 12.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-12.0f, 12.0f, 12.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(-12.0f, 12.0f, -12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
// Casino Würfel Rechts
wuerfel_rechts = gl.glGenLists(1);
gl.glNewList(wuerfel_rechts, GL_COMPILE);
//gl.glColor3f(1,1,1);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_rechts.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(0.0f,1.0f); gl.glVertex3f(12.0f, -12.0f, -12.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(12.0f, 12.0f, -12.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(12.0f, 12.0f, 12.0f);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(12.0f, -12.0f, 12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
// Casino Würfel Boden
wuerfel_boden = gl.glGenLists(1);
gl.glNewList(wuerfel_boden, GL_COMPILE);
//gl.glColor3f(1,1,1);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_boden.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-12.0f, -12.0f, -12.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(12.0f, -12.0f, -12.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(12.0f, -12.0f, 12.0f);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(-12.0f, -12.0f, 12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
// Casino Würfel Decke
wuerfel_decke = gl.glGenLists(1);
gl.glNewList(wuerfel_decke, GL_COMPILE);
//gl.glColor3f(1,1,1);
gl.glEnable(GL_TEXTURE_2D);
twuerfel_decke.bind();
gl.glBegin(GL_QUADS);
gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-12.0f, 12.0f, -12.0f);
gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-12.0f, 12.0f, 12.0f);
gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f(12.0f, 12.0f, 12.0f);
gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f(12.0f, 12.0f, -12.0f);
gl.glEnd();
gl.glDisable(GL_TEXTURE_2D);
gl.glEndList();
}